NO-TEMPLATE
An anti-generic identity system with a loud typographic voice, clear rules, and enough range to live across social, web, and event material.
Built the visual language, wordmark direction, type hierarchy, layout rules, and rollout assets.
Orbit 01 / Selected work
●Visual systems, interfaces & creative direction
I make identity and interface work that is direct, legible, and built to survive beyond the first presentation.
Working principle / Start with a clear point of view. Turn it into a system people can actually use.
An anti-generic identity system with a loud typographic voice, clear rules, and enough range to live across social, web, and event material.
Built the visual language, wordmark direction, type hierarchy, layout rules, and rollout assets.
Mobile journeys designed around real touch targets, readable information, and the quiet details that make a native product feel considered.
Mapped key flows and translated interface decisions into implementation-ready SwiftUI specifications.
Reusable interface foundations that reduce one-off decisions while keeping the product’s character intact.
Defined component anatomy, responsive behavior, interaction states, and handoff documentation.
Event visuals and learning material for a student community where the design needs to invite participation before it explains itself.
Led visual output, supported workshops, and helped make design practice approachable for members.
Practice notes
01A design system is only useful when it speeds up good judgment, not when it turns every screen into the same screen.
02I prefer contrast, restraint, and memorable type over decoration that competes with the work.
03The best handoff is a shared understanding—not a pile of perfectly named layers.
From the beginning
The full story, from birth to today: the experiences, people, learning, and milestones that shaped my journey.
Full timeline coming later
Read my story